What if you had a payment of 50% increase in land value of any location within 1/2 mile of a station and a legel right to buy any undeloped land at what is value was before the system was made public?
That would be a really interesting aspect to explore. Or if you could shape the population growth of the city. But I also see that being out of the scope of the game itself
Great piece! I have been on the fence about buying this game because I'm trying to decide how my gameplay would be nuanced from what I've seen from others. I'm hoping to use these as guardrails so I don't end up having to learn them the hard way and get too frustrated. However, I suppose maybe that's the whole point of simulating these runs.
Thanks! I'd definitely recommend getting it - $30 for the entertainment value is solid.
Those guardrails work well for real systems, but honestly, the most fun I have is ignoring them and testing wild ideas (at-grade regional rail on Rights of Way, freeway "conversions", etc.). The game needs scenarios or challenges - otherwise it gets repetitive once you're just waiting for budget to expand. Hopefully they will be included in the future.
Let me know what crazy transit systems you end up building!
What if you had a payment of 50% increase in land value of any location within 1/2 mile of a station and a legel right to buy any undeloped land at what is value was before the system was made public?
That would be a really interesting aspect to explore. Or if you could shape the population growth of the city. But I also see that being out of the scope of the game itself
Great piece! I have been on the fence about buying this game because I'm trying to decide how my gameplay would be nuanced from what I've seen from others. I'm hoping to use these as guardrails so I don't end up having to learn them the hard way and get too frustrated. However, I suppose maybe that's the whole point of simulating these runs.
Thanks! I'd definitely recommend getting it - $30 for the entertainment value is solid.
Those guardrails work well for real systems, but honestly, the most fun I have is ignoring them and testing wild ideas (at-grade regional rail on Rights of Way, freeway "conversions", etc.). The game needs scenarios or challenges - otherwise it gets repetitive once you're just waiting for budget to expand. Hopefully they will be included in the future.
Let me know what crazy transit systems you end up building!